Tuesday, February 25, 2020

PUBG MOBILE 0.13.0 APK+OBB Free Download

PUBG MOBILE 0.12.0 APK+OBB



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How To Install PUBG 0.13.0 APK+OBB without Errors and Problems




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🔶🔴🔶🔶🔴🔶 DOWNLOAD HERE 🔶🔴🔶🔶🔴🔶

🌹 Please use IDM (Internet Download Manager) to download the files without any error.

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PUBG 0.13.0 APK+OBB File :- 
Download

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Please Install "7-zip and WINRAR" to extract the files.

💘 Download Winrar :-
🌹  (32bit PC)
🌹  (64bit PC)

💘 Visual C++ Redistributable 2012 :-
🌹 Download

If your PC has no net framework then, you can
download net framework from here :-

💘 net framework 4.6
🌹 Download

💘 IMPORTANT 💘:-
🌹 ALWAYS DISABLE YOUR ANTIVIRUS BEFORE EXTRACTING THE FILES.
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Monday, February 24, 2020

The Obscure Ultima, Ultima: Escape From Mt. Drash


Back in Ye Olden Days, I knew nothing of blogs and was content to post materials on forums and newsgroups and the like.  I contributed a few writings to GameFAQs back before the days when it was purchased by GameSpot.  The only actual FAQ for a video game I ever contributed that described how to beat a game was for the VIC-20 game Ultima: Escape from Mt. Drash.  When GameFAQs took over, I removed all my content from that site.  Now, having finally been able to play the game on original hardware, I think it is time to revive the old FAQ.  Moreover, no longer limited to plain, monochrome text, I can do more now that I have my own blog and the ability to add images, color text and link video.  Let's take a trip into a rarely visited part of the Ultima Universe.

Read more »

Saturday, February 22, 2020

Retro-Stupid Is The New Purple


Before the featured video, I'd like to share this blog post from Jeff's Gameblog.  It's his three-fold model of RPGs.  Essentially, there are only 3 categories - retro, pretentious, and stupid.  And he's right, of course. 

Coincidentally, purple is the stupidest (veering towards retro) color in Jeff's model.  ;)

Without further ado, here's the RPG Pundit reviewing Cha'alt...



If you enjoyed that, there's my current Kickstarter campaign to fund Cha'alt: Fuchsia Malaise

If you want to order the fancy hardcover Cha'alt direct from me, this link has details.

VS

Friday, February 21, 2020

Spring Game Jam 2020 Is Right At The Corner!

Please sign up ASAP if you have not done so!

Please check out more information here and check out the previous Game Jam events!

January 31- February 2, 2020
Opening Ceremony: January 31, 2020, 5PM

Improving Hexagon Map Storage Diagram

Last week, I decided to improve the map storage section of the hexagon guide. This section had a diagram that suggested the use of a 2D array, but then it presented formulas that didn't look like what was shown. Reader feedback made me realize this section was confusing. I was mixing two separate steps here.

  1. Store the map in a 2D array.
  2. Slide the rows to the left to save space.
Hexagon map storage: grid, and also slide left

The diagram showed step 1 but not step 2. The formula under the visualization showed step 2. Mismatch!

I think it's worth having two separate diagrams here. I couldn't figure out where to place the second diagram in the page layout, so I decided to instead make the one diagram animate between the two different approaches.

Hexagon map storage: slide and resize rows

One of the advantages of writing text over making videos is that I can treat it as a "living document" that improves over time. The improvements are less frequent the longer the document has been around, but I am still updating the pages I wrote in the 1990s, and I intend to continue improving the new ones too.

Company Of Heroes Free Download

Company of Heroes - is a 2006 real-time strategy video game developed by Relic Entertainment and published by THQ for the Microsoft Windows and macOS. It was the first title to make use of the Games for Windows label.


Company of Heroes: Complete Pack is a compilation of Company of Heroes for Steam, plus the two standalone expansion packs Company of Heroes: Opposing Fronts and Company of Heroes: Tales of Valor. All three were developed by Relic Entertainment and published by THQ and Sega took over as publisher after they bought the developer in 2013. This compilation replaces Company of Heroes: Gold, which included only the main game and Opposing Fronts. Delivering a marvelous and visceral WWII gaming experience.
1. FEATURES OF THE GAME

Environmental Strategy destroy anything and reshape the battlefield use buildings and terrain to your advantage.
Stunning Visuals Relic's next generation cutting-edge Engine provides graphic quality and a physics driven world.
Real-time physics & completely Destructible Environment guarantee no two Battles ever play out in the same way.
New Advanced AI brings your Soldiers to life as they interact with the changing environment take cover and more.
Company of Heroes: Epic Cinematic Single Player Experience that captures the Turmoil of WWII, as never before.

Game is updated to latest version
▪ Company of Heroes: Complete Edition - Company of Heroes
▪ Company of Heroes: Complete Edition - Tales of Valor
▪ Company of Heroes: Complete Edition - Opposing Fronts
▪ Company of Heroes: Complete Edition - Soundtrack Compilation

2. GAMEPLAY AND SCREENSHOTS
3. DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.

COMPANY OF HEROES DOWNLOAD LINKS
http://pasted.co/af29b5ae
PASSWORD FOR THE GAME
Unlock with password: pcgamesrealm

4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game on the host site and turn off your Antivirus or Windows Defender to avoid errors.
➤ Once the download has been finished or completed, locate or go to that file.
➤ To open .iso file, use PowerISO and run the setup as admin then install the game on your PC.
➤ Once the installation process is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Temporarily disable your Antivirus or Windows Defender to avoid file corruption & false positive detections.













5. SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
Operating System: Microsoft Windows 10 | Windows 8.1 | Windows 8 | Windows 7 | XP
Processor: 2.0 Ghz Intel Pentium IV or equivalent or AMD Athlon XP or equivalent
Memory: at least 1GB System RAM
Hard Disk Space: 20GB free HDD Space
Video Card: DirectX 9.0c compatible 64MB video card with Pixel Shader 1.1 support
Supported Language: English, French, Italian, German, Spanish, Polish, Czech, Korean, Japanese, and Traditional Chinese language are available and supported for this video game.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D

Thursday, February 20, 2020

Storium Theory: Don't Count Yourself Out

Today, I'd like to spend a bit of time on something that I've seen here and there on Storium - cases where a person perhaps goes a bit too Weak with a Weakness play...and takes themselves out of a scene.

It feels right - it feels better than right, doesn't it? Isn't it a great expression of a Weakness to not just suffer a setback, not just suffer some kind of injury, but actually get knocked out or otherwise removed from play for a bit?

Well...it is, and it isn't.

Let's start off with the good: This is, undoubtedly, an example of a player being very willing to show his character suffering for his Weakness. That's great, and that's an attitude that I hope people learn on Storium.

But actually taking yourself out...getting knocked out, getting poisoned to the extent that you can't move, draining yourself so much of energy that you're too exhausted to go on...there are times these things are appropriate, but they need to be used with restraint.

Otherwise, they can mess with the flow of a story.

I've seen it happen: A battle happens, one part of a longer sequence of events all taking place in a short period of time. One player plays a Weakness card and portrays themselves as exhausted, or poisoned, or just plain knocked out cold. Then the battle ends.

Now a few things can happen:
  • Somehow, the player character recovers very quickly, and keeps on going, so the story can keep moving. That's unsatisfying, as it feels like a major moment is just brushed over and somewhat ignored.
  • The narrator puts in a point where the group can rest for a while to make it seem more realistic that the player character takes time to recover from his state...but now the story loses momentum.
  • The story goes on, and the player character is put someplace safe to recover in the meantime, which means:
    • The player misses out on part of the story, or...
    • The narrator has to come up with things that happen around wherever the player character was left that they can work with in their current state.
I'm not particularly fond of any of these options. If you address a Weakness play that severe, you're going to find your story either feeling like it doesn't address the weakness properly, losing its momentum, or going on temporarily without a player (which can be harmful both to that player's experience with the story, and to the game as a whole, given how Storium tends to work).

 Now...you can make this work. You can. A good narrator who is used to letting the players have heavy story control, especially, can make this work out great. Maybe the group has to stop to allow the player character to recover, but in the process, the problem they're trying to address worsens. Or maybe that's the next challenge: Can they find things to help the player quickly enough that the next challenges don't worsen in the meantime?

But the thing is, even though you can make this work...it just oftentimes ends up more trouble than it is worth to put in this strong of a Weakness play. You can get some great, great character moments and a strong feeling of struggle and danger and fading hope from injury or tiredness that still leaves the character able to go on to new fights.

Sometimes, that can be even stronger. If a character is knocked out, the group might stop to deal with that and then go on once he's recovered. If that happens, the knockout doesn't add as much tension to the story. If a character is injured or tired but still goes on, though, we see that in everything they do for the next few scenes - they're in a bad way, one arm too hurt to hold up their shield, or dragging themselves forward in the battle. It's powerful.

Stopping the story's progress can add some tension if managed properly, but continuing despite your wounds always adds tension.

I'm not saying that you should absolutely avoid major consequences as part of Weakness plays, mind! There are times when it is appropriate, entirely appropriate. Particularly late in the story, particularly when the narrator has told you this is the final battle, you might pull out these powerful Weakness plays. Because there - there - it won't make the story pause or lose momentum. It'll emphasize just how bad things are currently, just how much of a struggle it is for the characters...but there's nothing ahead that the players need to address.

Keep yourselves within the bounds of the challenge, but that is when you should be safer using some of these powerful Weakness concepts.

Before that? Before that, earlier in the story, don't go that far! Go lighter with what goes wrong...but use what goes wrong more. Pick up some kind of injury and carry it with you for the next few scenes, showing your character struggling with it. Show the tiredness that you're feeling, even as you struggle to move on.

Or almost encounter one of those points...and leave things open. Let someone else save you from them. Those can be amazing moments in a tale too.

Weakness plays don't have to be about solid, absolute consequences for your character. They can be about the threat of those consequences. They can be about what might happen if the battle isn't turned around. If you knock your character out, he's knocked out. That's certain. It's done. But if you put in the possibility, you're giving someone else the chance to write. And that's what Storium is all about - working with each other to write interesting or fun stories.

So I suggest pulling back from the solid a bit - work with possibilities. Get hurt and need help. Or, need help to avoid getting hurt. Get tired and struggle. Need someone's shoulder to lean on. Need someone to fight by your side. But unless the story really, truly demands it, don't get taken out entirely. That cuts off possibilities - like bluntly leaving in the middle of a conversation.

And if you're going to take yourself out at all, try not to do it while you still have card plays left for the scene! Hopefully narrators are taking my advice to not use up all their points, but still, it's useful if players keep open the option to play all their cards if needed.

Now, one more note here: I've already said that late in the story you might be fine pulling out heavier, solid consequences as part of a Weakness play if that's your thing. There are points earlier in the story where you might do that too. The narrator might even set them up specifically. If he does...go with it, obviously! If the Weak outcome is "you're all knocked out," well, that's what the outcome is, so do the normal thing with a Weak outcome if you get it and write your spin on that outcome! You get knocked out.

The narrator, obviously, will have planned for that possibility since he put it in the outcomes, right?

Similarly, you might find a situation where it feels like the consequences should be higher - where the outcomes suggest this battle or event is more dangerous than normal, or where you're already portraying your character in a bad way and it just feels like they should have something more solid happen to them on your next Weakness play. And that's fine...I just suggest that you consider talking to the narrator first. Remember, you're writing collaboratively: Check, when you're thinking about having something this major happen to your character, and work with the narrator to figure out how it can happen but still keep the story moving (and not exclude you as a player).

This isn't a solid "don't ever do this." I want to be clear on that. What it is is a caution: Be careful of how and when you do this. When a hero is solidly defeated in battle or exhausts herself in the service of a cause, that can be a great story moment. It's just important to make sure that it's the right time - and that it doesn't derail the story's momentum or leave it short of players in the process.

Teeming With Life


Exoplanets is a fairly simple tile placement game in which players score points by placing and advancing life on the planets with the most advantageous location within the solar system. Play consists of drawing tiles that represent new planets and placing them in one of four rows that extend outward from the central "sun." Where a tile is placed helps determine what resources a player gains from placing the tile; each tile gives its own resource, and also gains one from the tile it is placed next to.

Resources are then used to add life to planets. The cost is determined by the type of planet, and these costs can be modified by "space tiles" that players pick up when placing new planets. Additionally, a space tile played in this manner will often affect other nearby planets, either in the same row or the same "orbit," the corresponding position in the other three rows. This is where the game steers away from the standard engine-building and lack of player interaction that is characteristic of most eurogames, as a well-placed space tile can often force a player to change where they're placing their life tokens.

Life tokens are gradually piled up onto a planet until one player has four, at which point they are exchanged for a species token. At this point all the other players' life tokens are removed from that planet, which adds to the games strategy -- will you try to race with the other players to see who can add life more quickly to the easier planets (the ones that require fewer resources to play on), or will you take your time to build on a more difficult planet in order to avoid the competition?

The game ends when the last energy resource is taken from the center of the board, which is normally also when the last empty spot is filled with a planet tile. At that point players score based on how much life they've put into play, with modifiers for placing life on planets with more difficult requirements.

I like this game because it's managed to put together some fairly familiar game mechanics (tile placement, resource collection, area control) in a unique way. I can't point to any other games that it has much in common with. On top of that the rules come with several variants to keep game play from getting stale, and there's an expansion that adds new space tiles, different types of central stars, and a gravity well that allows players to change around the types of energy they have to spend.

Rating: 4 (out of 5) A neat game with some unique game mechanics and simple, clear graphic design.

Friday, February 14, 2020

Brave Browser voted the best privacy-focused product of 2020



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

Get $5 in free BAT to donate to the websites of your choice.

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